Child reading a book.

A Classic Story with a Classic Writing Flaw

Dialogue forms a fundamental part of fiction writing. It's how the characters talk to one another—or how they don't talk—that provides insight into what is going on within a scene and what the characters might think about it. It's through dialogue that we can get the actual thoughts of other characters, not just the POV character. So much story often revolves around the dialogue.

However, when writing dialogue, many writers still new to the craft will fall back into an excessive use of dialogue tags. I have written about this some years ago, in the post Billy said... Diana said... In that post, I spoke about how it's not just the use of the word said that causes the issue. It's the over-excessive use of dialogue tags in general that can disrupt the flow of a story.

There are many writers and editors out there who will argue that using the word said isn't a problem. Even Stephen King says this. They rightly argue that our brains are trained to overlook the word said and move on. If you shift to the other dialogue tags (e.g., cried, shouted, bellowed, hissed, growled), our eyes are drawn to them, and we notice them.

This is all true, but the publishing industry as a whole is shifting away from the printed form (and I'm including eBooks as a printed form for this discussion). Audio books are taking a hold, giving people the ability to check out the latest book from their favorite author while they're out walking the dog. Whatever is on that printed page is directly translated to audio form, and the two ARE NOT the same.

Punctuation has a direct impact on this, bringing into question within editors' circles about how rigid we need to be with the punctuation rules. Whereas issues like the he-said-she-said fest become so obvious when read aloud.

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Is my story too short?

Normally, when I have a conversation with someone about story length, it's because the writer has written an opus that needs to be trimmed down. This is often the result of too much backstory or unnecessary word building and character description that only distracts from the story as a whole. Trimming a story down is where I'm the queen. (Okay, I'll admit it... I overwrite my own stories in early drafts. I've developed the skills and techniques needed to trim word counts quickly, bringing a story back in line with where it should be.)

However, occasionally, I find myself having a conversation about how a story is actually too short based on the elements presented. There might be too many named characters. Or the setting plays too big of a role for the word real estate available. Or perhaps, there were too many twists and turns and not all the threads were adequately explored.

This is more often seen in shorter story forms, like short stories and novellas, and trying to explain the minimum word count needed to do a story justice is not an easy concept to fathom.

In episode 12.27 of the podcast Writing Excuses, Mary Robinette Kowal introduced an equation that she uses to work out how long a story should be based on the number of characters, number of locations and the number of MICE elements (and NO, I'm not talking about those little things that go squeak, squeak, or those devices that we click repeatedly when the computer refuses to respond). So, let's get to it and break the mathematics down.

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Who cares what the chair is called?

A few months ago, I found myself in a conversation with other editors about a description that was given to a particular type of chair, asking whether people would actually know what a writer was referring to if they just used the name of the chair. There was a photo posted with the original post of some rusted chair that glided back and forth. You should have seen the comments that went back and forth about locality and age of editors. It was mad. Then I piped in, looking at the sample writing that was provided in the original post and the clunky description that was given to the chair.

In my comments, I provided a potential rework to the passage to smooth out the sentence flow and highlight the significance of the chair itself, but in my rework I had changed the name of the chair from glider to rocker. OMG, I was lynched, because apparently there is a big difference between a glider and a rocker.

My response to the lynch mob: Who cares what the chair is actually called? What matters is why the character is noticing it in the first place. (I think I actually wrote that on the forums too.) What is the significance of this chair, whatever it was called, to the plot?

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There’s an Art to Providing Feedback

Over the last two weeks, we've been talking about feedback: how to handle feedback and how one might go about finding critique partners. But there is another aspect to this equation that also needs to be covered. I'm talking about the act of actually providing feedback to other writers.

It's all great to be given feedback, but when the tables are turned, you'll be asked to give feedback too. However, providing feedback is more than saying what it is you do and don't like about a piece. It's about more than just pointing out the grammatical errors. And there is a trick to providing that feedback, so you can stay true to yourself while providing honest, useful feedback, but avoid crushing the souls of other writers.

So, let's get started.

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Handling Feedback

At some point within a writer's career, they will start sharing their work with others, be it critique partners, beta readers, editors, or friends. Sharing that work with others comes feedback. How you handle that feedback is just as important as getting it.

From the feedback that makes us blush to the feedback that makes us angry or want to breakdown and cry, there is an art to handling that feedback and identifying what you can actually work on as a writer. So let's get to it.

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