The Stages of Editing

When I tell people that I'm a freelance editor, it's quite common for people to assume that I spend my days just looking at spelling, punctuation, and grammar. I don't get this reaction from just the general public either. Many writers, especially new writers, also make this assumption. However, editing is so much more.

Editing falls into three main categories:

  • developmental, which encompasses the rewriting process and critiques;
  • copyediting, with the line-edits and of course famous punctuation-and-grammar concept;
  • and proofreading, which occurs after a manuscript is typeset for publication, looking for any errors that were either missed or introduced during the typesetting process.

Each stage is necessary for the production of a publishable book.

The initial drafting of a story is a solitary practice. However, during the different editing phases, it's vital for every writer to seek out those extra sets of eyes to provide objective input. The who and the when will depend entirely on what stage your manuscript is at.

The stages of editing are the same for both traditional and self-publication, it's just the players that may change.

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Writing relies on a reader’s knowledge

If you read through various blogs about writing, there is a common theme: Don't treat your readers like they're idiots. This is 100% true, because your readers will have experiences and knowledge that they bring with them, interpreting your stories with that eye. But are you taking full advantage of that preexisting knowledge?

The acclaimed science fiction writer Ray Bradbury wrote many novels and short stories that were printed in the 1950s and 1960s. His readers had survived World War II, bringing with them the knowledge and experiences they had from during the war, including the colloquial terms. Readers of today can still enjoy his stories, but there will be elements we will miss because the subtext is meaningless without the World War II experience.

Today's readers of 2001: A Space Odyssey laugh at how far off-base the predictions regarding space travel and artificial intelligence were. But it was written in 1968, one year before Neil Armstrong and Buzz Aldrin landed on the moon. Had the space program continued at the rate it was back in the late 1960s, not stopping at the moon, then we would likely already have a colony on Mars today, changing some of the meaning of that book and movie.

While we are hopefully crafting our stories in such a way that they are timeless, there will always be a partial reliance on preexisting knowledge to understand some subtext. It's time to look at how much hidden subtext is buried within your own writing based on the experiences and preexisting knowledge of your current readers.

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Internet World

Editing software can never replace an editor

Editing software will never replace the trained eye of an editor.

I'm an editor, so of course I'm going to say that. But I'm not saying it because I want to keep my job. Sure, there is a desire to always have money coming in, but it's more than that. I make this statement because I honestly believe it—as a writer.

When talking about editing software, I'm talking about the different apps like Grammarly, ProWritingAid, Hemingway, AutoCrit, and one I recently discovered, Fictionary.

I will be the first to admit that these programs have their uses. For a writer who is floundering in the dark, they might add a little direction. But for the writer who really doesn't know their craft, these programs can do more harm than good.

For any writer wanting to learn their craft and take their writing to the next level, nothing will replace the eye of another human being.

It's time to talk about all those automated programs that are floating around and point out the flaws—and why they can't replace a human editor.

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The difference between a critique partner and a beta reader

Getting another set of eyes on that manuscript is vital. Sometimes, we think we wrote something in a certain way, but for whatever reason, what we thought we put on the page isn't what we actually put on the page. Sometimes, we get too close to our stories that we can't see the forest for the trees. Without having that external input, vital issues easily slip through the system.

It can be a costly venture to employ a developmental editor, something that can be beyond the budgets of many writers. But a developmental editor is NOT the only way you can get that vital feedback.

Every writer I know, myself included, uses critique partners and beta readers as part of their editorial process. However, there seems to be some confusion about what these two types of readers do.

It's time to delve into the nitty-gritty as to what makes a critique partner different from a beta reader.

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Plotter vs Pantser: Is one really better than the other?

I have found myself in a few conversations lately about the merits of being a plotter or a pantser, with interesting insights on the two different concepts. In reality, the conversations always comes down to how we are all different and how there is no one way to get the initial draft on paper. We all do what we have to do to make the writing happen, but it is interesting how many of us have multiple tactics up our sleeves. Sometimes, we're forced to change gear and try something else.

So, which really is better? Well... It would seem that the answer is nowhere near as simple as the question.

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The Traditional 3-Act Structure: Part 3

There is a natural instinct that exists among most writers about where to put the tension beats in, where things need to change, when the reader needs a break from all the action. That is because most writers read a lot, or watch a lot of movies, or... Well, we just spend a lot of time in a fictional world somewhere. When we do that, we do start to see the patterns, even if we don't understand the formula being applied to those stories.

The traditional 3-act structure is just one of countless number of models out there on story structure. Over the past few posts, we have been breaking down the traditional 3-act structure into the nitty-gritty, getting to the root of why it works the way it does.

In Part 1 of this series, we examined the elements of act 1, including the inciting event and the first transition point, what I called the first point of No-Return. In Part 2, we looked at the first half of act 2, heading into the midpoint, and we discussed what is meant by the A-story and the B-story.

In this, the final installment of this series, we're going to look at the final transition point for the manuscript and what the working components go into act 3.

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The Traditional 3-Act Structure: Part 2

Much of what a writer does when crafting a story is based on instinct, weaving in the rise and fall of action. The same can be said about a developmental editor. Every story is different, so there is no strict formula that can be applied.

Tools like the traditional 3-act structure are only diagnostic tools, designed to help us understand why something might not be working.

In the first post of this 3-Act Structure series, we introduced the importance of this structure as a whole, and began breaking it down. We looked at the first act (The Setup) and the first point of No-Return. Today, let's get into the nitty-gritty of Act 2.

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The Traditional 3-Act Structure: Part 1

Most writers have a natural instinct when it comes to story structure and plot. We do so much reading, or we see so many movies, that understanding pacing is just part of our makeup. Even new writers, still learning their craft, have this instinct.

We know that if we have action scene after action scene, eventually we need to have a calm scene that gives us the chance to breathe. We know that there needs to be those moments of reflection, looking at what has happened in the past, but if we spend too much time dwelling on the past, that explosion will be needed to get things going again. And there will also be those moments when a character decides to risk all and just go for it—damned the consequences.

As writers, we follow a story structure with the instinct of knowing where the rise and fall in the action needs to be. However, when something is off in the pacing of a story, that's when all the discussions come out about one of countless number of models for story structure and the analytical tools associated with it.

As a developmental editor, it is my job to look at story structure and pacing from the macro and micro levels. If pacing is off, for whatever reason, I delve into the mechanics of a manuscript and tear that structure apart to find out why things just don't work. Much of what I do on this particular front is instinct, simply because every single story is different. However, there are some commonalities within the beats of a story, which has given rise to models like the traditional 3-act structure.

It's time to start dissecting the mechanics of some of these models, just so you, as a writer, can see why editors use them so often within our work.

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Writing Accent into Fictional Writing

You have a character that comes from a particular region of the world. The people from this region tend to speak in a particular fashion. It's distinctive, and the moment anyone hears it, they instantly get a sense of the type of environment that the character came from.

It's only natural to want to put that into our writing. We want to immerse our readers into the world. We want them to experience it. Being able to imagine a character's accent is only part of that experience.

However, building accent into the written form is not a simple matter of slapping a few letters onto the page. Like everything else we do in writing, it takes careful thought and consideration.

Writing accent into your story could add the perfect color to your fictional world, but it could also turn into a reader's nightmare.

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Trick from the Editor’s Hat: The Top-and-Tail Edit

It doesn't matter how you look at it, editing is a BIG job. Any little tricks to help make things flow are always handy to have.

Here is just one of the many tricks that I employ when editing both my own and clients' writing, giving me a way to examine story flow.

The Top-and-Tail Edit

The idea behind a top-and-tail edit is that you examine the transitions between chapter and sections, looking at the last paragraph(s) of one chapter and reading the first paragraph(s) of the next. Everything in the middle is ignored. This is only looking at the transitions.

This particular idea is highly effective with the development of the cliff-hanger endings.

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