How to Write Realistic and Professional Scenes About Shooting (Guest Blog)

Writing takes a community, sharing ideas and supporting one another. So, when we get approached with an article that shares hard-earned knowledge, we couldn't be happier to pass that information on to our readers.

Today's post comes from Jay Chambers, who is a gun expert, and more than happy to help writers get it right when it comes to writing those gun scenes.

How to Write Realistic and Professional Scenes About Shooting

by Jay Chambers

Let’s face it, most writers are not gun experts. And gathering reliable data about how gun fights actually happen is difficult, because there are a lot of tall tales out there and combat data collection is spotty, but there are a few things that we know.

The behavior of gun-savvy people is easy to observe and replicate in your writing. Here’s what you need to know to write realistic shooting scenes that make you look like a professional who does their homework.

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Plotter vs Pantser: Is one really better than the other?

I have found myself in a few conversations lately about the merits of being a plotter or a pantser, with interesting insights on the two different concepts. In reality, the conversations always comes down to how we are all different and how there is no one way to get the initial draft on paper. We all do what we have to do to make the writing happen, but it is interesting how many of us have multiple tactics up our sleeves. Sometimes, we're forced to change gear and try something else.

So, which really is better? Well... It would seem that the answer is nowhere near as simple as the question.

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The Traditional 3-Act Structure: Part 3

There is a natural instinct that exists among most writers about where to put the tension beats in, where things need to change, when the reader needs a break from all the action. That is because most writers read a lot, or watch a lot of movies, or... Well, we just spend a lot of time in a fictional world somewhere. When we do that, we do start to see the patterns, even if we don't understand the formula being applied to those stories.

The traditional 3-act structure is just one of countless number of models out there on story structure. Over the past few posts, we have been breaking down the traditional 3-act structure into the nitty-gritty, getting to the root of why it works the way it does.

In Part 1 of this series, we examined the elements of act 1, including the inciting event and the first transition point, what I called the first point of No-Return. In Part 2, we looked at the first half of act 2, heading into the midpoint, and we discussed what is meant by the A-story and the B-story.

In this, the final installment of this series, we're going to look at the final transition point for the manuscript and what the working components go into act 3.

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The Traditional 3-Act Structure: Part 2

Much of what a writer does when crafting a story is based on instinct, weaving in the rise and fall of action. The same can be said about a developmental editor. Every story is different, so there is no strict formula that can be applied.

Tools like the traditional 3-act structure are only diagnostic tools, designed to help us understand why something might not be working.

In the first post of this 3-Act Structure series, we introduced the importance of this structure as a whole, and began breaking it down. We looked at the first act (The Setup) and the first point of No-Return. Today, let's get into the nitty-gritty of Act 2.

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The Traditional 3-Act Structure: Part 1

Most writers have a natural instinct when it comes to story structure and plot. We do so much reading, or we see so many movies, that understanding pacing is just part of our makeup. Even new writers, still learning their craft, have this instinct.

We know that if we have action scene after action scene, eventually we need to have a calm scene that gives us the chance to breathe. We know that there needs to be those moments of reflection, looking at what has happened in the past, but if we spend too much time dwelling on the past, that explosion will be needed to get things going again. And there will also be those moments when a character decides to risk all and just go for it—damned the consequences.

As writers, we follow a story structure with the instinct of knowing where the rise and fall in the action needs to be. However, when something is off in the pacing of a story, that's when all the discussions come out about one of countless number of models for story structure and the analytical tools associated with it.

As a developmental editor, it is my job to look at story structure and pacing from the macro and micro levels. If pacing is off, for whatever reason, I delve into the mechanics of a manuscript and tear that structure apart to find out why things just don't work. Much of what I do on this particular front is instinct, simply because every single story is different. However, there are some commonalities within the beats of a story, which has given rise to models like the traditional 3-act structure.

It's time to start dissecting the mechanics of some of these models, just so you, as a writer, can see why editors use them so often within our work.

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Writing Accent into Fictional Writing

You have a character that comes from a particular region of the world. The people from this region tend to speak in a particular fashion. It's distinctive, and the moment anyone hears it, they instantly get a sense of the type of environment that the character came from.

It's only natural to want to put that into our writing. We want to immerse our readers into the world. We want them to experience it. Being able to imagine a character's accent is only part of that experience.

However, building accent into the written form is not a simple matter of slapping a few letters onto the page. Like everything else we do in writing, it takes careful thought and consideration.

Writing accent into your story could add the perfect color to your fictional world, but it could also turn into a reader's nightmare.

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Trick from the Editor’s Hat: The Top-and-Tail Edit

It doesn't matter how you look at it, editing is a BIG job. Any little tricks to help make things flow are always handy to have.

Here is just one of the many tricks that I employ when editing both my own and clients' writing, giving me a way to examine story flow.

The Top-and-Tail Edit

The idea behind a top-and-tail edit is that you examine the transitions between chapter and sections, looking at the last paragraph(s) of one chapter and reading the first paragraph(s) of the next. Everything in the middle is ignored. This is only looking at the transitions.

This particular idea is highly effective with the development of the cliff-hanger endings.

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Breaking the Fourth Wall: A Literary Term Defined

Sometimes, a term gets thrown in our direction and we are forced to take a step back and blink. "What exactly does that mean?" It happens to the best of us—even me.

This week's literary term is no exception. We're talking about breaking the fourth wall.

To put it simply, breaking the fourth wall is when the characters acknowledge the audience's presence, eluding to the fact that the characters know that they are in a book or a play.

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Child reading a book.

A Classic Story with a Classic Writing Flaw

Dialogue forms a fundamental part of fiction writing. It's how the characters talk to one another—or how they don't talk—that provides insight into what is going on within a scene and what the characters might think about it. It's through dialogue that we can get the actual thoughts of other characters, not just the POV character. So much story often revolves around the dialogue.

However, when writing dialogue, many writers still new to the craft will fall back into an excessive use of dialogue tags. I have written about this some years ago, in the post Billy said... Diana said... In that post, I spoke about how it's not just the use of the word said that causes the issue. It's the over-excessive use of dialogue tags in general that can disrupt the flow of a story.

There are many writers and editors out there who will argue that using the word said isn't a problem. Even Stephen King says this. They rightly argue that our brains are trained to overlook the word said and move on. If you shift to the other dialogue tags (e.g., cried, shouted, bellowed, hissed, growled), our eyes are drawn to them, and we notice them.

This is all true, but the publishing industry as a whole is shifting away from the printed form (and I'm including eBooks as a printed form for this discussion). Audio books are taking a hold, giving people the ability to check out the latest book from their favorite author while they're out walking the dog. Whatever is on that printed page is directly translated to audio form, and the two ARE NOT the same.

Punctuation has a direct impact on this, bringing into question within editors' circles about how rigid we need to be with the punctuation rules. Whereas issues like the he-said-she-said fest become so obvious when read aloud.

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Is my story too short?

Normally, when I have a conversation with someone about story length, it's because the writer has written an opus that needs to be trimmed down. This is often the result of too much backstory or unnecessary word building and character description that only distracts from the story as a whole. Trimming a story down is where I'm the queen. (Okay, I'll admit it... I overwrite my own stories in early drafts. I've developed the skills and techniques needed to trim word counts quickly, bringing a story back in line with where it should be.)

However, occasionally, I find myself having a conversation about how a story is actually too short based on the elements presented. There might be too many named characters. Or the setting plays too big of a role for the word real estate available. Or perhaps, there were too many twists and turns and not all the threads were adequately explored.

This is more often seen in shorter story forms, like short stories and novellas, and trying to explain the minimum word count needed to do a story justice is not an easy concept to fathom.

In episode 12.27 of the podcast Writing Excuses, Mary Robinette Kowal introduced an equation that she uses to work out how long a story should be based on the number of characters, number of locations and the number of MICE elements (and NO, I'm not talking about those little things that go squeak, squeak, or those devices that we click repeatedly when the computer refuses to respond). So, let's get to it and break the mathematics down.

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